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Most of them concern combat which, although functional, is becoming an increasingly tedious affair new moves and everything. These all grant you experience points which can be invested in a variety of new skills for the captain. There are a few branching corridors that deviate from the set path to allow for collectibles and additional challenges, but they never really go beyond the weird distraction of destroying an item or negotiating certain platforms. You spend the majority of the game going through a series of rather linear levels.
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